In 1991 Gremlin Interactive adapted the board game HeroQuest, and Warhammer finally came to computers. Only after GW got out of the videogame racket would the Old World evolve into a gritty fantasy version of Renaissance Europe and become Warhammer's center stage. 1984's second edition of Warhammer Fantasy Battle focused on a conflict between alien frogs and Amazons with laserguns on the continent of Lustria. At the time the setting was a barely formed thing. But none of GW's videogames were set in their own Warhammer Fantasy universe. For a brief period between 19, Games Workshop published their own videogames, including one called Chaos: The Battle of Wizards by a young developer named Julian Gollop who'd later make a name for himself with X-COM.