This is very important, from the viewpoint of local production. The distance between you and your the other party will determine the number of convoys that you will have to use.ĭepending on trade policy, a percentage of your produced goods is set aside for trade. Each 8 units of a material requires one civilian factory that will process it.
Even if you require 4, for example, there is no way for you to go below 8. Each transaction allows you to buy or sell, 8 units of a material. After you have spend enough time with it, trade mechanics are quite intuitive, but it has certain limitations to it. After the nearest sources are depleted, you will have to use convoys to buy them from overseas nations. If it is possible for you to buy resources from your neighbors, or nations on the same continent, this is where you should go in the first place. The key for trade are civilian factories and convoys. Of course, there are situations, in which your demand for a certain type of resources exceeds your production capabilities, at which point you have to buy additional amounts.
By trading, you can obtain resources that are unavailable to you due to geographical reasons. This one is one of the least developed and comprehensible mechanics in the game.